About Us

 

Todd Palamar began his career creating traditional special effects for low budget horror movies. Self-taught and passionate about bringing creatures to life, he quickly gravitated to computer animation. After working on numerous straight-to-video movies, he switched gears and entered the video game industry. Todd's first game release was Behind Enemy Lines, a coin operated arcade game for Sega of Japan. His next "shipped" title was the Die Hard 2 Trilogy, followed by Dukes of Hazard, Trophy Buck 2, and Trophy Bear.

Todd spent the next 6 years teaching at Full Sail in Winter Park, FL. While there, he won the honor of "Outstanding Educator" for two consecutive years, and was nominated twice for the prestigious Top Gun Award.

During his career, he authored 7 technical manuals on Autodesk's Maya, including Maya Cloth for Characters and Mastering Maya 2014. Todd has extensive freelance experience, which includes dozens of military and game style simulations, corporate commercials, and theme park rides, including bug crawling effects for Universals Studios Revenge of the Mummy.

Todd's latest endeavor, is the episodic sci-fi/horror movie series Living Flesh making its debut in 2015.