Goal: Create a nCloth cape on a motion captured character
Elements: Motion Captured character, Polygon mesh.
Goal: Create a dynamic collision between two objects, leaving a dent on one of the objects.
Elements: NURBS Sphere, Polygon mesh x2, Gravity Field.
Goal: Force one surface to fit around several other surfaces.
Elements: NURBS or Polygon targeted objects, Polygon source mesh.
Goal: Provide an introduction to the workings of Maya Cloth. Create a sheet and rest it on top of a bed.
Elements: Cloth sheet, Polygon mattress, Polygon Box spring.
Goal: Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray's approximation editor
Elements: Polygon source mesh modeled with all quads, triangles, or a mixture of both and a discplacement map.