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	<title>SPEffects.com</title>
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	<link>http://speffects.com/blog</link>
	<description>The official Blog of Surrealistic Producing Effects, LLC.</description>
	<pubDate>Fri, 04 Jun 2010 16:43:40 +0000</pubDate>
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			<item>
		<title>Dancing nCloth Cape</title>
		<link>http://speffects.com/blog/2010/05/dancing-ncloth-cape/</link>
		<comments>http://speffects.com/blog/2010/05/dancing-ncloth-cape/#comments</comments>
		<pubDate>Mon, 31 May 2010 13:22:58 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=15</guid>
		<description><![CDATA[This is a simple tutorial on simulating an nCloth cape. The cape is connected to a motion captured dancing character.

Getting Started&#8230;

Once you have your character and modeled cape, snap or translate vertices from the cape to the characters geometry. The vertices do not need to touch the character. You can position them anywhere that looks [...]]]></description>
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		<item>
		<title>B-Movie Competition</title>
		<link>http://speffects.com/blog/2010/03/b-movie-competition/</link>
		<comments>http://speffects.com/blog/2010/03/b-movie-competition/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:16:56 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=14</guid>
		<description><![CDATA[Our own Todd Palamar has joined the B-Movie Competition at the CG Society. His goal is to breath new life into the 1959 classic Killer Shrews by completing two entries, one for image and another in the video category. Check out his latest postings here:
http://forums.cgsociety.org/showthread.php?threadid=844049
http://forums.cgsociety.org/showthread.php?threadid=844055
]]></description>
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		</item>
		<item>
		<title>Book Downloads</title>
		<link>http://speffects.com/blog/2010/02/book-downloads/</link>
		<comments>http://speffects.com/blog/2010/02/book-downloads/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 18:13:34 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=13</guid>
		<description><![CDATA[SP Effects is excited to announce that customers can now purchase and download Maya Cloth for Characters and Maya nCloth Basics from our website. Receive the same great products without the wait. Each archived file contains a PDF of the printed material and all of the assets that ship with each product.
]]></description>
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		</item>
		<item>
		<title>SP EFFECTS will pay 1/2 the shipping!</title>
		<link>http://speffects.com/blog/2009/01/sp-effects-will-pay-12-the-shipping/</link>
		<comments>http://speffects.com/blog/2009/01/sp-effects-will-pay-12-the-shipping/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 15:15:19 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=12</guid>
		<description><![CDATA[
Starting January 1st 2009, SP Effects will pay for half the shipping costs on all orders, international and domestic. The customer needs to do nothing. Simply place your order and the discounted shipping rate will be calculated automatically.
]]></description>
		<wfw:commentRss>http://speffects.com/blog/2009/01/sp-effects-will-pay-12-the-shipping/feed/</wfw:commentRss>
		</item>
		<item>
		<title>SP Effects announces Maya Cloth for Characters</title>
		<link>http://speffects.com/blog/2008/07/sp-effects-announces-maya-cloth-for-characters/</link>
		<comments>http://speffects.com/blog/2008/07/sp-effects-announces-maya-cloth-for-characters/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 13:17:21 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=11</guid>
		<description><![CDATA[Maya Cloth for Characters

Book Information
MSRP: $49.95 U.S.
PUB DATE: August 2008
If your next CG production involves characters, you should think about dressing them! Add realistic clothing to your CG characters using Maya with Maya Cloth for Characters. Discover how the clothes were built for an upcoming computer generated horror movie.
With this book you will learn everything [...]]]></description>
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		</item>
		<item>
		<title>SP Effects announces Maya nCloth Basics</title>
		<link>http://speffects.com/blog/2008/07/sp-effects-announces-maya-ncloth-basics/</link>
		<comments>http://speffects.com/blog/2008/07/sp-effects-announces-maya-ncloth-basics/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 18:07:33 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=10</guid>
		<description><![CDATA[Maya nCloth Basics

Book Information
MSRP: $24.95 U.S.
PUB DATE: July 2008
Harness the power of Maya’s nCloth with the Basic nCloth DVD. The lessons and accompanying scene files walk you through the fundamentals of nCloth. Start by draping a tarp onto a truck. Then blow it off with cinematic style wind. Next up, have the truck drive through [...]]]></description>
		<wfw:commentRss>http://speffects.com/blog/2008/07/sp-effects-announces-maya-ncloth-basics/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Subdivisions, Mental Ray&#8217;s approximation editor and displacement maps</title>
		<link>http://speffects.com/blog/2008/04/mental-ray-approximation-editor/</link>
		<comments>http://speffects.com/blog/2008/04/mental-ray-approximation-editor/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 20:56:17 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=8</guid>
		<description><![CDATA[Mental Ray Approximation Editor

Elements:

 Polygon source mesh modeled with all quads, triangles, or a mixture of both
Displacement map.

Overview: Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray&#8217;s approximation editor. Once established, add a displacement map for further detail. Ultimately this gives you the ability to use the approximation [...]]]></description>
		<wfw:commentRss>http://speffects.com/blog/2008/04/mental-ray-approximation-editor/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Introduction to the workings of Maya Cloth &#038; Create a sheet and rest it on top of a bed.</title>
		<link>http://speffects.com/blog/2008/04/introduction-to-the-workings-of-maya-cloth-create-a-sheet-and-rest-it-on-top-of-a-bed/</link>
		<comments>http://speffects.com/blog/2008/04/introduction-to-the-workings-of-maya-cloth-create-a-sheet-and-rest-it-on-top-of-a-bed/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 20:32:35 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=7</guid>
		<description><![CDATA[**Note** This tutorial is based off of Chapter 2, Maya Cloth for Characters!
Pre-requisite: Solid understanding of the Maya interface.
Cloth Sheet

Elements

Cloth sheet
Polygon mattress
Polygon Box spring

Overview: In this example, we create a polygon sheet utilizing cloth&#8217;s create panel and create garment tools, and rest the sheet on a bed.

Getting Started&#8230;
1. We start with an established scene of [...]]]></description>
		<wfw:commentRss>http://speffects.com/blog/2008/04/introduction-to-the-workings-of-maya-cloth-create-a-sheet-and-rest-it-on-top-of-a-bed/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Force one surface to fit around several other surfaces.</title>
		<link>http://speffects.com/blog/2008/03/force-one-surface-to-fit-around-several-other-surfaces/</link>
		<comments>http://speffects.com/blog/2008/03/force-one-surface-to-fit-around-several-other-surfaces/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 07:03:42 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=6</guid>
		<description><![CDATA[Shrink Wrap

Elements:

NURBS or Polygon target objects
Polygon source mesh

Overview:     In this example, we take a modeled polygon arm or &#8220;skin&#8221; and have it conform to underlying muscles. Although the purpose is for better skin simulation, shrink wrapping geometry can be used for a variety of techniques and provides cool animation effects.

Getting Started&#8230;
1. [...]]]></description>
		<wfw:commentRss>http://speffects.com/blog/2008/03/force-one-surface-to-fit-around-several-other-surfaces/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Create a dynamic collision between two objects, leaving a dent on one of the objects.</title>
		<link>http://speffects.com/blog/2008/03/create-a-dynamic-collision-between-two-objects-leaving-a-dent-on-one-of-the-objects/</link>
		<comments>http://speffects.com/blog/2008/03/create-a-dynamic-collision-between-two-objects-leaving-a-dent-on-one-of-the-objects/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 04:52:12 +0000</pubDate>
		<dc:creator>Todd Palamar</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://speffects.com/blog/?p=4</guid>
		<description><![CDATA[Soft Body Collisions

Elements:

NURBS Sphere
Polygon mesh
Duplicate polygon mesh
Gravity Field

Overview: In our first example we have a ball crashing into a moving cube. Upon    impact the ball will bounce off the cube leaving a dented surface on the cube. To create this effect, we use a soft body particle system attached to a subdivided [...]]]></description>
		<wfw:commentRss>http://speffects.com/blog/2008/03/create-a-dynamic-collision-between-two-objects-leaving-a-dent-on-one-of-the-objects/feed/</wfw:commentRss>
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