Archive for the ‘Tutorials’ Category
Monday, May 31st, 2010
This is a simple tutorial on simulating an nCloth cape. The cape is connected to a motion captured dancing character.
Getting Started...
Once you have your character and modeled cape, snap or translate vertices from the cape to the characters geometry. The vertices do not need to touch the character. You can ...
Posted in Tutorials | No Comments »
Saturday, April 5th, 2008
Mental Ray Approximation Editor
Elements:
Polygon source mesh modeled with all quads, triangles, or a mixture of both
Displacement map.
Overview: Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray's approximation editor. Once established, add a displacement map for further detail. Ultimately this gives you the ...
Posted in Tutorials | 1 Comment »
Saturday, April 5th, 2008
**Note** This tutorial is based off of Chapter 2, Maya Cloth for Characters!
Pre-requisite: Solid understanding of the Maya interface.
Cloth Sheet
Elements
Cloth sheet
Polygon mattress
Polygon Box spring
Overview: In this example, we create a polygon sheet utilizing cloth's create panel and create garment tools, and rest the sheet on a bed.
Posted in Tutorials | 1 Comment »
Monday, March 31st, 2008
Shrink Wrap
Elements:
NURBS or Polygon target objects
Polygon source mesh
Overview: In this example, we take a modeled polygon arm or "skin" and have it conform to underlying muscles. Although the purpose is for better skin simulation, shrink wrapping geometry can be used for a variety of techniques and ...
Posted in Tutorials | No Comments »
Monday, March 31st, 2008
Soft Body Collisions
Elements:
NURBS Sphere
Polygon mesh
Duplicate polygon mesh
Gravity Field
Overview: In our first example we have a ball crashing into a moving cube. Upon impact the ball will bounce off the cube leaving a dented surface on the cube. To create this effect, we use a soft body particle ...
Posted in Tutorials | 1 Comment »