Archive for the ‘Tutorials’ Category

Subdivisions, Mental Ray’s approximation editor and displacement maps

Saturday, April 5th, 2008

Mental Ray Approximation Editor Elements: Polygon source mesh modeled with all quads, triangles, or a mixture of both Displacement map. Overview: Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray's approximation editor. Once established, add a displacement map for further detail. Ultimately this gives you the ...

Introduction to the workings of Maya Cloth & Create a sheet and rest it on top of a bed.

Saturday, April 5th, 2008

**Note** This tutorial is based off of Chapter 2, Maya Cloth for Characters! Pre-requisite: Solid understanding of the Maya interface. Cloth Sheet Elements Cloth sheet Polygon mattress Polygon Box spring Overview: In this example, we create a polygon sheet utilizing cloth's create panel and create garment tools, and rest the sheet on a bed.

Force one surface to fit around several other surfaces.

Monday, March 31st, 2008

Shrink Wrap Elements: NURBS or Polygon target objects Polygon source mesh Overview: In this example, we take a modeled polygon arm or "skin" and have it conform to underlying muscles. Although the purpose is for better skin simulation, shrink wrapping geometry can be used for a variety of techniques and ...

Create a dynamic collision between two objects, leaving a dent on one of the objects.

Monday, March 31st, 2008

Soft Body Collisions Elements: NURBS Sphere Polygon mesh Duplicate polygon mesh Gravity Field Overview: In our first example we have a ball crashing into a moving cube. Upon impact the ball will bounce off the cube leaving a dented surface on the cube. To create this effect, we use a soft body particle ...