Archive for the ‘Tutorials’ Category
Saturday, April 5th, 2008
Mental Ray Approximation Editor
Elements:
Polygon source mesh modeled with all quads, triangles, or a mixture of both
Displacement map.
Overview: Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray's approximation editor. Once established, add a displacement map for further detail. Ultimately this gives you the ...
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Saturday, April 5th, 2008
**Note** This tutorial is based off of Chapter 2, Maya Cloth for Characters!
Pre-requisite: Solid understanding of the Maya interface.
Cloth Sheet
Elements
Cloth sheet
Polygon mattress
Polygon Box spring
Overview: In this example, we create a polygon sheet utilizing cloth's create panel and create garment tools, and rest the sheet on a bed.
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Monday, March 31st, 2008
Shrink Wrap
Elements:
NURBS or Polygon target objects
Polygon source mesh
Overview: In this example, we take a modeled polygon arm or "skin" and have it conform to underlying muscles. Although the purpose is for better skin simulation, shrink wrapping geometry can be used for a variety of techniques and ...
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Monday, March 31st, 2008
Soft Body Collisions
Elements:
NURBS Sphere
Polygon mesh
Duplicate polygon mesh
Gravity Field
Overview: In our first example we have a ball crashing into a moving cube. Upon impact the ball will bounce off the cube leaving a dented surface on the cube. To create this effect, we use a soft body particle ...
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