Subdivisions, Mental Ray’s approximation editor and displacement maps
Saturday, April 5th, 2008Mental Ray Approximation Editor Elements: Polygon source mesh modeled with all quads, triangles, or a mixture of both Displacement map. Overview: Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray's approximation editor. Once established, add a displacement map for further detail. Ultimately this gives you the ...