Archive for March, 2008

Force one surface to fit around several other surfaces.

Monday, March 31st, 2008

Shrink Wrap Elements: NURBS or Polygon target objects Polygon source mesh Overview: In this example, we take a modeled polygon arm or "skin" and have it conform to underlying muscles. Although the purpose is for better skin simulation, shrink wrapping geometry can be used for a variety of techniques and ...

Create a dynamic collision between two objects, leaving a dent on one of the objects.

Monday, March 31st, 2008

Soft Body Collisions Elements: NURBS Sphere Polygon mesh Duplicate polygon mesh Gravity Field Overview: In our first example we have a ball crashing into a moving cube. Upon impact the ball will bounce off the cube leaving a dented surface on the cube. To create this effect, we use a soft body particle ...