Todd Palamar at Ohio State University
July 21st, 2011On June 3rd and 4th of 2011, Todd Palamar presented a special Master Class workshop for ACCAD Graduate Students. The focus was on cloth, fluid effects and creating realism.
The official Blog of Surrealistic Producing Effects, LLC.
On June 3rd and 4th of 2011, Todd Palamar presented a special Master Class workshop for ACCAD Graduate Students. The focus was on cloth, fluid effects and creating realism.

Todd Palamar has recently completed three new book offerings, Maya Studio Projects: Dynamics, Maya Studio Projects Photorealistic Characters, and Mastering Autodesk Maya 2012.
This is a simple tutorial on simulating an nCloth cape. The cape is connected to a motion captured dancing character.

Getting Started…


Next, determine how big your character would be in the real world. In this example the character would be 6 ft in the real world or 182 cm. Since its scale matches the real world size we only need to convert from centimeters to meters. Select the cape and open its Attribute Editor. Find the nucleus tab. Click on it and open the Time Scale rollout. The default solver scale value is 1, meaning 1 x 1 Maya unit is equal to 1 meter. Change the solver scale to .01. Now the equation would read .01 x 1 Maya unit is equal to .01 meter or 1 cm. By changing the Space Scale to .01 you tell nCloth that everything connected to it is 1/100 smaller than a meter.

To learn how to take nCloth to the next level check out Maya Cloth for Characters.
Our own Todd Palamar has joined the B-Movie Competition at the CG Society. His goal is to breath new life into the 1959 classic Killer Shrews by completing two entries, one for image and another in the video category. Check out his latest postings here:
SP Effects is excited to announce that customers can now purchase and download Maya Cloth for Characters and Maya nCloth Basics from our website. Receive the same great products without the wait. Each archived file contains a PDF of the printed material and all of the assets that ship with each product.

Starting January 1st 2009, SP Effects will pay for half the shipping costs on all orders, international and domestic. The customer needs to do nothing. Simply place your order and the discounted shipping rate will be calculated automatically.

Book Information
MSRP: $49.95 U.S.
PUB DATE: August 2008
If your next CG production involves characters, you should think about dressing them! Add realistic clothing to your CG characters using Maya with Maya Cloth for Characters. Discover how the clothes were built for an upcoming computer generated horror movie.
With this book you will learn everything you need to know to create a wardrobe for all of your characters. Each part of the process is thoroughly explained with step-by-step instructions. Follow along with two complete human characters included on the DVD. Learn how to dress your characters and simulate pants, shirts, jackets, and much more. You will also gain an understanding of how to troubleshoot and fine tune clothing to get the exact results you are looking for. Maya Cloth for Characters is an essential guide for designing, building, and animating clothing.

Book Information
MSRP: $24.95 U.S.
PUB DATE: July 2008
Harness the power of Maya’s nCloth with the Basic nCloth DVD. The lessons and accompanying scene files walk you through the fundamentals of nCloth. Start by draping a tarp onto a truck. Then blow it off with cinematic style wind. Next up, have the truck drive through the cloth, tearing a hole in the middle of it.
nCloth is great for fabric, but it can also replicate metal and glass. It’s destruction time! Smash the vehicle’s windows and crush the hood. For the grand finally, send the truck over a cliff. Sit back and watch the vehicle roll over and over, denting, dinging, and crushing with each tumble. Get all of this and more with the power of nCloth and the Basic nCloth DVD.
**Note** This tutorial is based off of Chapter 2, Maya Cloth for Characters!
Pre-requisite: Solid understanding of the Maya interface.